STARTING OFF
Introduction
What You Need
Efficient WorkingTHE
PAK
Unpacking
The Root Folder
The Env Folder
The Maps Folder
The Pics Folder The Sprites Folder
Removing Flames
Removing Smoke
REPACKING
Finishing Off
FEEDBACK
Contact
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This folder contains textures for the HUD,
the menus and the console.
I recommend that you leave the HUD textures unmodified.
The menu textures, primarily:
- backround.tga - (Spelling error in the PAK (do NOT correct it))
- conback.tga
- kingpin.tga
- logo.tga
Can all be modified to 'personalise' you version of Kingpin. These
textures should NOT be deleted - Kingpin won't start without them.
These files can be deleted:
- h_barmachinegun.tga (not included in game - unfinished model in
development)
- bat.tga (battery for bike in single player game)
- h_bottle.tga (Bottle of whiskey you give to bum to get the safe
code in single player)
- h_coil.tga (Heilman condenser coil you give to pawn-o-matic owner
to get pistol in single player)
- h_crifle.tga (not included in game - unfinished model in
development)
- h_ecd.tga (not included in game - unfinished model in development)
- h_fuse.tga (fuse to make water pumps work in single player)
- h_jetpack.tga
(not included in game - unfinished model in
development) (Does work with cheats enabled - Thanks [STC]Straftat)
- h_key.tga (single player key)
- h_key_a.tga (single player key)
- h_key_b.tga (single player key)
- h_key_c.tga (single player key)
- h_lizzyhead.tga (Lizzy's head - prop in single player)
- h_man_00.tga (hired thug status - for single player)
- h_man_10.tga (hired thug status - for single player)
- h_man_20.tga (hired thug status - for single player)
- h_man_30.tga (hired thug status - for single player)
- h_man_40.tga (hired thug status - for single player)
- h_man_50.tga (hired thug status - for single player)
- h_man_60.tga (hired thug status - for single player)
- h_man_70.tga (hired thug status - for single player)
- h_man_80.tga (hired thug status - for single player)
- h_man_90.tga (hired thug status - for single player)
- h_man_at.tga (hired thug attack command - for single player)
- h_man_hold.tga (hired thur wait command - for single player)
- h_notepad.tga (notepad - single player)
- h_notepad2.tga (notepad - single player)
- h_oilcan.tga (oilcan for stuck door on boat - single player)
- h_perfect.tga (not included in game - stopped in development)
- h_safedocs.tga (docs recovered for Louie in single player)
- h_sniper.tga (sniper rifle model - unfinished in development)
- h_ticket.tga (ticket used for travel in single player)
- h_valve.tga (valve used to open doors in single player)
- h_watch.tga (watch retrieved from Lamont in single player)
- head.tga (talk icon)
- head_neg.tga (talk icon)
- head_neg1.tga (talk icon)
- head_neg2.tga (talk icon)
- head_neg3.tga (talk icon)
- head_negx.tga (talk icon)
- head_negx1.tga (talk icon)
- head_negx2.tga (talk icon)
- head_negx3.tga (talk icon)
- head_pos.tga (talk icon)
- head_pos1.tga (talk icon)
- headpos2.tga (talk icon)
- head_pos3.tga (talk icon)
- head_posq.tga (talk icon)
- head_posq1.tga (talk icon)
- head_posq2.tga (talk icon)
- head_posq3.tga (talk icon)
- neg.tga (talk icon)
- neutral.tga (talk icon)
- note.tga (notepad - single player)
- pos.tga (talk icon)
Removing these textures will save quite a bit of space and will
prevent talk icons being displayed (even though this can be turned off
in your autoexec.cfg) in game.
Continue
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