The Pics Folder
STARTING OFF
Introduction
What You Need
Efficient Working

THE PAK
Unpacking
The Root Folder
The Env Folder
The Maps Folder
The Pics Folder
The Sprites Folder
Removing Flames
Removing Smoke

REPACKING
Finishing Off

FEEDBACK

Contact



This folder contains textures for the HUD, the menus and the console.

I recommend that you leave the HUD textures unmodified.

The menu textures, primarily:

  • backround.tga - (Spelling error in the PAK (do NOT correct it))
  • conback.tga
  • kingpin.tga
  • logo.tga

Can all be modified to 'personalise' you version of Kingpin. These textures should NOT be deleted - Kingpin won't start without them.

These files can be deleted:

  • h_barmachinegun.tga (not included in game - unfinished model in development)
  • bat.tga (battery for bike in single player game)
  • h_bottle.tga (Bottle of whiskey you give to bum to get the safe code in single player)
  • h_coil.tga (Heilman condenser coil you give to pawn-o-matic owner to get pistol in single player)
  • h_crifle.tga (not included in game - unfinished model in development)
  • h_ecd.tga (not included in game - unfinished model in development)
  • h_fuse.tga (fuse to make water pumps work in single player)
  • h_jetpack.tga (not included in game - unfinished model in development) (Does work with cheats enabled - Thanks [STC]Straftat)
  • h_key.tga (single player key)
  • h_key_a.tga (single player key)
  • h_key_b.tga (single player key)
  • h_key_c.tga (single player key)
  • h_lizzyhead.tga (Lizzy's head - prop in single player)
  • h_man_00.tga (hired thug status - for single player)
  • h_man_10.tga (hired thug status - for single player)
  • h_man_20.tga (hired thug status - for single player)
  • h_man_30.tga (hired thug status - for single player)
  • h_man_40.tga (hired thug status - for single player)
  • h_man_50.tga (hired thug status - for single player)
  • h_man_60.tga (hired thug status - for single player)
  • h_man_70.tga (hired thug status - for single player)
  • h_man_80.tga (hired thug status - for single player)
  • h_man_90.tga (hired thug status - for single player)
  • h_man_at.tga (hired thug attack command - for single player)
  • h_man_hold.tga (hired thur wait command - for single player)
  • h_notepad.tga (notepad - single player)
  • h_notepad2.tga (notepad - single player)
  • h_oilcan.tga (oilcan for stuck door on boat - single player)
  • h_perfect.tga (not included in game - stopped in development)
  • h_safedocs.tga (docs recovered for Louie in single player)
  • h_sniper.tga (sniper rifle model - unfinished in development)
  • h_ticket.tga (ticket used for travel in single player)
  • h_valve.tga (valve used to open doors in single player)
  • h_watch.tga (watch retrieved from Lamont in single player)
  • head.tga (talk icon)
  • head_neg.tga (talk icon)
  • head_neg1.tga (talk icon)
  • head_neg2.tga (talk icon)
  • head_neg3.tga (talk icon)
  • head_negx.tga (talk icon)
  • head_negx1.tga (talk icon)
  • head_negx2.tga (talk icon)
  • head_negx3.tga (talk icon)
  • head_pos.tga (talk icon)
  • head_pos1.tga (talk icon)
  • headpos2.tga (talk icon)
  • head_pos3.tga (talk icon)
  • head_posq.tga (talk icon)
  • head_posq1.tga (talk icon)
  • head_posq2.tga (talk icon)
  • head_posq3.tga (talk icon)
  • neg.tga (talk icon)
  • neutral.tga (talk icon)
  • note.tga (notepad - single player)
  • pos.tga (talk icon)

Removing these textures will save quite a bit of space and will prevent talk icons being displayed (even though this can be turned off in your autoexec.cfg) in game.

Continue