The Sprites Folder
STARTING OFF
Introduction
What You Need
Efficient Working

THE PAK
Unpacking
The Root Folder
The Env Folder
The Maps Folder
The Pics Folder
The Sprites Folder
Removing Flames
Removing Smoke

REPACKING
Finishing Off

FEEDBACK

Contact



The Sprites folder contains the visual effects that are used in game.

Before we start it is useful to understand what textures are used for certain effects.

Rocket Launcher The rocket trail is created by explode1.tga. Explode 2.tga is used as the rocket hits its target. The smoke textures are then used plus the corona effects.

Grenade Launcher - Smoke effects for the grenades - expolode2.tga is used as it explodes.

Flamethrower - Explode1.tga is used to create the flames. fthrow_blue textures are used to create the blue effect at the end of the flamethrower.

The various 'muzz' textures are used to create muzzle flair from the weapons.

The rest are fairly obvious.

In this tutorial we shall remove the smoke from weapons and flames from the flamethrower and rocket trails. The corona effect will be left in so that we get some indication where rockets have hit.

It is possible to remove muzzle flair, blood etc - I leave this to you, personally I don't think its necessary.

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